Sunday, September 27, 2020

EA (Or whoever ends up with the Star Wars video game license) should make an open world Bounty Hunter game


EA has announced they're doubling down on Star Wars games, which could mean more Fallen Order, a Battlefront 3, or a Squadrons follow up. But, the best game EA could make is an open world bounty hunter game with a plotline, similar to Assassins Creed Odyssey, Grand Theft Auto or Red Dead Redemption 2.First, it's an interesting, mostly unexplored topic. We've had spinoff comics or books about bounty hunters, but nothing major, and most the of the world they live in (how the guilds work, various rival syndicates, etc.) has been left unexplored. The closest we've gotten is the Mandalorian, which shows how interested people are in a topic like this. Jedi and Sith will always be awesome, but it's also nice to get away from the Force for a bit, and branch out into some new stories.Second, the basic mechanics (while not easy) should be fairly simple: EA has made dozens of other shooter games. The Fallen Order developers talked about how it was difficult to incorporate lightsabers and the force, having them feel realistic while also not being OP. Since the basic mechanics are easy, that gives them way more time to work on the world itself, and other gameplay.Third, the wide variety of the bounty hunter's world is perfect for a video game. It allows for people to see different corners of the galaxy, when movies or books can only do so much. This way, people could explore Coruscant or Bespin at their own speed, interacting with the cities.As to what exactly the game would include: A setting shortly after the fall of the Republic seems perfect. The CIS has collapsed, the Empire is seizing power, and chaos is everywhere. We've seen from other media that it took Palpatine several years to fully cement control over the galaxy, and that multiple criminal syndicates tried to make power grabs during that time. Players would be able to choose to work for different factions, each with it's own perks and area of influence (Hutts might offer more credits, but Imperial contracts would offer legitimacy and decrease criminal status, etc.). A morality system, similar to RDR2 could be used as well: Players could choose between doing whatever paid most, no matter the cost, or trying to defend the innocent, or somewhere in between. As for the gameplay itself, it would focus on versatility and choice: Do you want to go for a stealth route, hitting your target with a sniper rifle from a tower? Or use heavy armor and weapons, and take them and their bodyguards headon. People could use the rewards from their jobs to alter their armor, weapons, ship, etc.Finally, it would be especially lucrative for EA (which is probably a bonus for them). Open world games like this are basically endless, they can keep milking it for years. In addition, past games have shown that people are willing to pay for DLC missions, like the Atlantis storyline in AC Odyssey.All in all, it seems like a fun idea (that I personally want), which is viable to make, and would be financially successful enough for EA to make. via /r/StarWars https://ift.tt/3ifneOY

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